Momentum Staff

Requires Attunement

This staff can be wielded as a magic Quarterstaff.

The staff has 3 charges. When you hit with a melee Attack using it, you can expend one of its charges to do an extra 1d6 force damage. The target makes a DC 14 Strength saving throw. On a failed save, the target is forced to move back 10 feet. If their movement is stopped by an obstacle or are otherwise restrained, they take an additional 1d6 bludgeoning damage. This movement does not provoke an attack of opportunity.

The staff regains its charges at dawn.