Caestus, legendary (requires attunement by a monk)
You gain a +3 bonus to attack and damage rolls with unarmed strikes.
While you are wearing these gloves, your unarmed strikes and any weapons you are wielding gain the reach property, and the damage die for your unarmed strikes increases by one size, up to a d12.
You can cast the following spells: Fly, Jump, Haste, and Wind Walk. Wisdom is your spellcasting ability for these spells. Each spell can be cast once a day, and cannot be used until the next dawn.
Clarity of Mind. You have advantage on Wisdom saves that attempt to manipulate the mind (like the effects of the Suggestion spell).